Real-Time Supplemental Work

 

2023 Unreal Fellowship Animation-Rigging Project

I was selected for Epic’s 2023 “Rigging & Animation” Unreal Fellowship. In 3.5 weeks I created the above reel for my fellowship project, designing, animating & lighting as I attended the courses. An incredible experience. Thank you Epic and Instructions.

Stats: 1/3 pure keyframe animation, 2/3 mocap, 173 cups of of coffee.

How I created the Project Video as I learned UE :

  • Mocap clip & Camera Blocking

  • ”Set” Design (I was going for a Tron-like look)

  • Material and Lighting Design

  • Keyframe Animation

 

“Bounce Light Inn” Game Demo

Bounce Light Inn is a “Under Construcion” Unreal Engine 5 demonstration project showcasing gameplay programming, Blueprint architecture, lighting, environment creation, and technical art workflows.

The project is being developed as a portfolio piece to demonstrate production-oriented Unreal Engine development practices, including:

- Blueprint gameplay systems

- Environment and level design

- Lighting and rendering

- Asset creation and integration

- Technical art workflows

- Source control with Git and GitKraken

- Packaging and deployment

The project is built in Unreal Engine 5.6.1.

 

Setup & Trained UE ML Deformer For “Stitch Live” Setup

Created thousands for random poses for Stitch and simulated Stitch’s Skin & Muscle using ILM’s Zeno Simulation Software. Input resulting poses to UE ML Deformer for the “Live Stich” Setup.