Real-Time Supplemental Work
2023 Unreal Fellowship Animation-Rigging Project
I was selected for Epic’s 2023 “Rigging & Animation” Unreal Fellowship. In 3.5 weeks I created the above reel for my fellowship project, designing, animating & lighting as I attended the courses. An incredible experience. Thank you Epic and Instructions.
Stats: 1/3 pure keyframe animation, 2/3 mocap, 173 cups of of coffee.
How I created the Project Video as I learned UE :
Mocap clip & Camera Blocking
”Set” Design (I was going for a Tron-like look)
Material and Lighting Design
Keyframe Animation
“Bounce Light Inn” Game Demo
Bounce Light Inn is a “Under Construcion” Unreal Engine 5 demonstration project showcasing gameplay programming, Blueprint architecture, lighting, environment creation, and technical art workflows.
The project is being developed as a portfolio piece to demonstrate production-oriented Unreal Engine development practices, including:
- Blueprint gameplay systems
- Environment and level design
- Lighting and rendering
- Asset creation and integration
- Technical art workflows
- Source control with Git and GitKraken
- Packaging and deployment
The project is built in Unreal Engine 5.6.1.
Setup & Trained UE ML Deformer For “Stitch Live” Setup
Created thousands for random poses for Stitch and simulated Stitch’s Skin & Muscle using ILM’s Zeno Simulation Software. Input resulting poses to UE ML Deformer for the “Live Stich” Setup.